Luxor (video game)

Luxor
Developer(s) MumboJumbo
Publisher(s) MumboJumbo
Designer(s) Scott Hansen
Series Luxor
Platform(s) Mac OS X, Windows, iOS, PlayStation Portable
Release date(s) May 30, 2005[1]
Genre(s) Puzzle
Mode(s) Single player
Rating(s) ESRB: Everyone (E)
Media/distribution Download, CD
System requirements

OS: Win 98SE/ME/2000/XP/Vista. Processor 700MHz or faster. Memory 128MB RAM. DirectX 7.0 or better.

Luxor is a game and series of action-puzzle computer games, developed by MumboJumbo, with the first initial release in 2005. The first sequel to this game was Luxor 2, which was released in 2006 and included new gameplay, levels and bonus. After that came Luxor 3, which featured 7 gameplay modes and improved graphics. Next year later come Luxor: Quest for the Afterlife, which featured more gameplay.

Contents

Gameplay

Luxor’s gameplay is similar to the games Marble Lines, Puzz Loop, and Zuma, in that it challenges the user to eliminate colored magical spheres by causing three or more spheres of the same color to collide. Players do this primarily by shooting additional spheres from a winged scarab which they guide back and forth along the bottom of the screen. When spheres are eliminated, nearby spheres which now form a segment of three or more of the same color will also explode in a chain reaction.

During gameplay, the on-screen spheres continuously move forward, pushed themselves by additional small scarabs. If any sphere reaches the player's pyramid, he or she loses a life and is forced to restart the level. If the player succeeds in eliminating a certain number of spheres without this occurring, new spheres cease to arrive and the level can be completed by removing those which remain.

Multiple difficulty levels are available as well, with play at higher levels yielding higher scores.

Powerups

Power-ups are modeled from existing games, such as one which slows down the movement of the spheres, and one which temporarily causes the spheres to move backwards.

Reverse Powerup- Makes the string of spheres go in the opposite direction for a few seconds, that is, away from the pyramid.

Slow Powerup- Slows down the spheres.

Fireball Powerup- Lets the winged falcon receive a fireball, which, when shot, destroys a large amount of spheres

Lightning Powerup- Gives the falcon a lightning rod, which shoots a vertical bolt of lightning, destroying all spheres in its path.

Speed Shot Powerup- Speeds up the shooting of the spheres.

Stop Powerup- Pauses the movement of the spheres for a few seconds, allowing you to shoot spheres without moving too much.

Wild Ball- A special ball which can represent any color ball, so it can be used with two (or more) balls of different or the same color to make a match.

Color Bomb- Destroys all spheres on the screen with the color of the powerup, e.g. a red Color Bomb destroys all red spheres.

Scorpion Powerup (Amun Rising) - Sends a scorpion from the pyramid in the opposite direction of the string of spheres, destroying a few spheres in the front of the string.[2]

Luxor: Amun Rising

An expansion pack called Luxor: Amun Rising came out in 2005. It was essentially identical to the original game, except for different maps and a few new powerups.

See also

External links

References